Unofficial Oblivion Patch: Version History
By Quarn and Kivan


v2.2.0 (2007-08-07)

  • The UOP now has a menu. To access it, open the console with ` or ~ or whatever key is used in your locale, type startquest uop (not case sensitive) and press Enter, then close the console (may take five seconds to appear the first time, but instantaneous after this. You'll only get a warning dialog box if you try to open it during combat.) It will allow you to see that the UOP is active and the version number, run the Stat Restore, change the "silent/invisible" AOE spell effect to one that really is if another mod has altered it (if you were using the UOP AOE Compatibility Patch you can probably remove it,) toggle off and on the Poisoned Apple warning dialog, or remove stuck Bound items
  • Integrated Mentalor's Stat Restore mod into the UOP; it can be accessed via the menu above and will fix attributes, skills, magicka, fatigue and encumbrance if they have been damaged by mods and chapels/spells/potions or dropping all items isn't fixing them
  • Made the Poisoned Apple warning optional; it can be disabled and enabled via the menu (see above)
  • For now, removed the fix for archers not equipping bows during sleep packages to eliminate any possibility that the UOP causes crashes or other problems (nothing confirmed so far, but with so many CTD and other problems with other mods it is best to err on the side of stability for the time being)
  • Cleaned some noise out of the dialog audio for the custom race game start fix
  • Updated the UOP installer to Inno Setup v5.1.13
  • Fixed freezing for several seconds or occasionally crashing to desktop when the player levels up (due to bad .INI setting introduced with the v1.2x patch; the self-installing UOP will correct this setting at install time)
  • Going into and out of a random Oblivion cave system at one end and then into the other end will no longer result in the player getting stuck with "This door leads nowhere." (the message will still appear as it's hardcoded but the door will work)
  • Fixed the Acrobatics skill's fall damage reduction perk as it was only one-fiftieth (or less) as much as it should have been so was practically worthless
  • Improved the fix for guards not carrying bows all the time to force them to equip their sword and shield again once out of combat (they may still carry bows sometimes, but leaving the area and returning in three days should cause them to carry swords once more)
  • Taking items from the crates outside, or from the interior of the Maria Elena (Imperial City Waterfront), will no longer increase the player's Items Stolen count (which it would do even though the theft icon didn't show nor guards notice)
  • Corrected the nearby Bloated Float ownership as well as the player could steal any number of items in plain view without repercussions (the ownership will properly change for the related quest)
  • Similarly, picking up items from Lake Arrius Caverns during the Dagon Shrine quest (including the Mysterium Xarxes itself) will no longer increase the player's Items Stolen count
  • UI mods that show the player's next faction rank will no longer show "DUMMY" when the player has reached the highest rank of the faction
  • The disease Astral Vapors (contracted from Dread Zombies) will no longer bypass disease resistance
  • Corrected the disease "BrainRot" which was draining Strength instead of Intelligence, and added the missing space to its name (there is a similarly named but unrelated disease "Brown Rot" which was also present in Morrowind that drains Strength)
  • Fixed the following spells being listed as an incorrect level skill level (Novice, Apprentice, Journeyman, Expert or Master) by spell-renaming mods and Wrye Bash because their internal skill level differed from the actual: Absorb Attribute: Endurance/Intelligence/Luck/Speed/Strength/Willpower, Absorb Fatigue (the 25 pts. for 20 seconds on touch version), Absorb Skill: Alteration/Athletics/Block/Conjuration/Heavy Armor/Illusion/Marksman/Security, Bound Bow, Bound Mace, Bound War Axe, Burdening Touch, Corrode Armor, Corrode Weapon (note that both Corrodes have two versions; the ones corrected are the 20 pts. on Target versions), Cure Disease, Cure Poison, Curse of Weakness, Drain Attribute: Intelligence, Drain Skill: Light Armor, Fearful Gaze, Greater Fortify Fatigue, Ice Storm, Legendary Soul Trap, Lightning Storm, Paralyze (the 10 seconds on touch version), Rage, Revitalize, Shadow (the 15% for 15 seconds version), Silence (the 15 seconds on target version), Touch Of Fear and Voice Of Dread
  • Corrected the magnitude of The Unwelcome Guest spell sold by the Dark Brotherhood; though listed as "Open Easy Lock" it could not open many locks of this level
  • All Chorrol, three Leyawiin and three Skingrad day guards will no longer be missing their shields
  • In the Order of the Virtuous Blood quest, killing Roland Jenseric when the quest is completed will no longer result in a quest advancement indicating the player should see Seridur (who's already dead)
  • Fixed several errors with the rampart Dremora in the Battle for Castle Kvatch: they will no longer be prone to dying by jumping from the ramparts, if they should fall, their corpses will no longer contain multiple Daedra Hearts, newly respawned archers will not be missing their bows, and they will no longer stand around aimlessly if the two archers (Jesan Rilian and Merandil) are dead (they were supposed to attack the player at this point, but didn't as they couldn't see the player from their start point)
  • In the Unfriendly Competition quest, corrected the distance that the player needs to be from Thoronir and Agarmir before they will start their meeting as it was too small, and it should no longer be interrupted by Mythic Dawn agents leaving the game stuck in cutscene mode
  • After the Wayward Knight quest, if the player does not report back to Count Andel Indarys until after the Main Quest is complete, he will no longer react as if Farwil was murdered by the player (if he wasn't) and the player will be able to collect the reward
  • Fixed four bugs in the Mages Guild Ambush quest: corrected two of the battlemage allies not having any relevant dialog if the player is discovered by the Necromancers first, the battlemages will no longer attack the Necromancers too early nor attack follower allies of the player (Knights of the Nine, Atronach familiars, Dark Brotherhood Murderers, etc.) and they will no longer persist at Silorn indefinitely when the quest is completed
  • Changed the Black Soul Gems in the Cheydinhal Recommendation quest to have no soul capacity; otherwise the player could fill them via Soul Trap, consume them via recharging or enchanting (even though they are quest items) and then be unable to complete the quest
  • The Dark Brotherhood Whispers of Death quest will now be moved to completed quests when done (it will still be running; it continues for the remainder of the game as it is after all other quests are completed)
  • Adamus Phillida's bodyguard will no longer mysteriously come back to life after committing suicide at the end of the Dark Brotherhood Permanent Retirement quest (was set to respawn)
  • Jauffre should no longer be prone to die before Baurus in the Defense of Bruma quest while the player is in the Great Gate (which is all that could be done as a bugfix, unfortunately; it's still difficult to keep both alive but each now has a similar chance of dying)
  • Activating the Shrine of Clavicus Vile after the quest is finished will no longer result in a dialog that the player's level is insufficient to do the quest (can be completed at any level by getting Umbra first)
  • The Reverse Invisibility scroll given by Ancotar in the Zero Visibility quest will no longer be a quest item when no longer required (there is a second copy that could be obtained and it would get stuck in the player's inventory)
  • In the Till Death Do They Part (Vampirism Cure) quest, Melisande should remove the cure ingredients properly from the player's inventory
  • The player will now be able to fast-travel from Fort Grief if the Caught In The Hunt quest is not running
  • The Chorrol Fighters Guild Porter will now offer repair as all the others do
  • Swapped the reversed AI packages for one of the day and night guards in the Imperial City Arboretum
  • The Imperial Legion Forester at the Inn of Ill Omen should now hit his target when practicing archery instead of always missing to the left (this may only take effect on a new game)
  • Corrected Bernadette Peneles' daily worship (Skingrad) having a duration of zero
  • Gureryne Selvilo should no longer repeatedly activate the Altar of Talos (Chorrol) during his daily worship
  • The inventory icon for Clogs will no longer be random graphic noise if Oblivion is set to anything but large texture size
  • Closed seethrough gaps visible when attacking or spellcasting in the left armpit and on the upper left arm near the elbow on both the Steel Cuirass ( Armor\Steel\M\Cuirass.nif ) and the Blackwood Cuirass ( Armor\Blackwood\M\Curiass.nif {sic} )
  • Fixed collision type on French-door prison cell doors ( PrisonCellGate01.nif ) as they were allowing projectile spells to pass through (unlike all other gate types) thus were impossible to unlock with Open spells
  • Improved the fixes for CastleLight01.nif, CastleLight01Angled.nif, CathedralCryptLight02.nif and CathedralLight01.nif (previously had no Havok collision); the chains are now Havoked so will swing if struck (a small script was attached to the light object assigning the ownership to the player as they are used in owned interior cells so Z-Grabbing them would otherwise cause a bounty, and the cathedral light was renamed to UOPCathedralLight01.nif and the light reassigned to it so that it wouldn't cause problems with the ruined lights in the Anvil Chapel of Dibella udring KoTN)
  • Fixed four types of chandeliers having no flames on their candles, one type missing its light node object causing the engine to place the light source off-center, two other small placement errors on one and a texturing error on another, and also optimized their meshes (over 1K polygons per mesh) - Chandelier01-04(Off,Fake).nifs, 12 files in total)
  • The three-candle wall sconce will now cast light to the wall behind it properly ( WallSconceTriple01.nif )
  • Seven types of trees will no longer give off sparks or sound like stone when struck ( TreeCamoranParadise01/02/04.nif, TreeCottonWoodSU.nif, TreeCPSnowGum.nif, TreeSnowGumFree.nif and TreeYewForest.nif )
  • Fixed bad texturing on the underside of RockWestWealdMoss04.nif and RockWestWealdBurnt04.nif caused by out-of-bounds UV mapping co-ordinates (same as was done with RockWestWeald04.nif)
  • Fixed yet another UV mapping error causing smeared texturing on one of the common West Weald rocks ( RockWestWeald02.nif )
  • RockWestWealdMoss01.nif will no longer sound like wood when struck or walked on
  • Corrected oversized and off-center Havok collision mesh on an outdoor lamp ( IronOutdoorLampFake.nif )
  • Fixed UV mapping errors causing smeared texturing on the back of the heads of two of the hanging corpses ( HangingCorpse01.nif and HangingCorpse05.nif )
  • Fixed UV mapping errors causing smeared texturing on the top of one of the Silver Vein rocks ( SilverRock03.nif )
  • The player and others will no longer hover slightly over the floor in three Imperial City buildings (Jensine's Good as New Merchandise, Slash and Smash and Agarmir's house) due to misplaced Havok collision mesh on ICGroundFloor01.nif
  • Fixed several tears in the stairway mesh of the Bastion (IC Prison District) showing visible nothingness ( PrisonHall03.nif )
  • Closed a gap of nothingness between the base of the fireplace and the floor in several Bravil houses' mesh ( BravilHouseIntL04.nif ); mesh is also used in two houses in Sundercliff (Mehrunes' Razor DLC)
  • Closed a gap of nothingness in one of the roof supports, another small one near the stairwell furthest from the door, fixed several UV mapping errors and optimized the mesh (505KB to 281KB) of the top floor of seven IC houses ( ICTopFloor10.nif )
  • Closed a seethrough gap at the base of the fireplace, removed a strange lump in the wall in the nook behind the fireplace, closed two unclosed slightly seethrough beams and fixed numerous UV mapping errors in a common farmhouse interior ( FarmHouseInterior02.nif )
  • Closed gaps of nothingness in the ceilings of three ruined fort corner wall sections ( RFNTurn01.nif, RFRmCornerDoor2x.nif and RFRmCornerR01.nif ) and a wide doorframe section ( RFWWiden01.nif )
  • Closed gap under the columns of the wide fort door section that was often see-through if not low enough to the floor ( RFWDoorArch01.nif )
  • Fixed the Havok collision mesh on the Bravil entrance ( BravilEntanceGate01.nif) so that the columns can no longer be walked into, and optimized the mesh (from 1.58MB down to 470KB)
  • Aligned the misplaced Havok collision on the doorframes of the interior Chorrol Fighters Guild ( ChorrolFGChorrolInterior01.nif and ChorrolFightersGuildInteriorDoorJam.nif ) and optimized the mesh (2.3MB down to 1.0MB)
  • Fixed flickering caused by duplicate faces on one of the Bravil wooden tower tops ( BravilTowerTop03.nif )
  • Closed a seethrough gap at the top of Oblivion tower doors ( OblivionSmallTowerDoorInsert.nif )
  • Closed a gap between the roof eave and the roof, a missing wall panel near it, plugged the transparent end of the same roof piece and fixed smeared texturing caused by bad UV mapping on the exterior Leyawiin Fighter's Guild ( LeyawiinFightersGuildHouse.nif )
  • Closed another gap in the roof of the exterior wallhouse in the IC Prison District ( ICPrisonWallHouse02.nif )
  • Fixed UV mapping errors in the interior of Weynon Priory ( WeynonHouseInterior.nif )
  • Fixed the Mehrunes' Razor dagger's (Weapons\MehrunesRazor\dagger.nif) pommel clipping through the player's hand as the grip was too short (this mesh was present in Oblivion before the Mehrunes' Razor official plug-in so is part of the UOP rather than the UOMP)
  • Fixed the torn grain sacks found in dungeons ( DunSack01.nif ) as the grain mesh was misaligned from the sack mesh so could be seen through
  • Checked pathgrids on or near all Tamriel worldspace roads. There should be no more pathgrid changes required in future. Found:
    Grounded a canopy-level pathgrid node in (14,18), (-4,6) three in (18,18) and three in (-24,0), a floating road node in (28,-13), two in (3,17) three in (22,31), one in (21,30), five floating nodes near the road in (17,-12), four in (19,2), one in (7,-1) and one in (12,5)
    Grounded a canopy-level pathgrid node in (-22,22) and removed many redundant node path connections
    Grounded two road nodes in (15,-7) and removed many redundant node path connections
    Grounded several pathgrid nodes in (-12,20) and removed many redundant node path connections
    Raised 11 pathgrid road nodes and several off-road nodes embedded underground, deleted 3 embedded in large boulders and corrected paths so they don't run through boulders and trees in (9,17)
    Raised 3 pathgrid road nodes embedded underground in (32,23) and removed dozens of redundant node path connections
    Raised 8 pathgrid nodes embedded underground in (36,19)
    Grounded 4 pathgrid nodes and raised 5 embedded underground in (-50,-8)
    Raised a pathgrid node in (-6,30) embedded in the Moranda entrance
  • Grounded a flying barrel and shrub in an alcove of the Chorrol town walls
  • Lowered another 180 Lilypads to the water's surface in the Imperial City Arboretum district, and 59 in the Temple district
  • The dagger on the bandit's bed in Vilverin can now be picked up
  • When Astia Inventius is painting on the Anvil docks, her brush should no longer go through the canvas
  • Removed "spoiler" editions of the Black Horse Courier from the upstairs of their office (IC Market District) detailing events that may not have yet happened
  • Fixed the Anvil Docks not having a map marker even though it's in a different worldspace than the rest of Anvil (matches the Imperial City Waterfront)
  • Fixed the sound object for the lamp torch at the Draconis gravesite (Applewatch Farm) being audible before the lamp was even there
  • Corrected the music type in the Trentius Family Mausoleum (ICPalaceMausoleum) from outdoor to dungeon
  • Corrected a prison cell gate in Fort Linchal Temple of War that was locked even though it was open
  • Unlocked two "needs a key" empty and unused barrels with no key assigned and made them non-persistent (appears they were intended to be merchant containers and then forgotten about) in All Things Alchemical (Skingrad)
  • Moved the Morning Glories on the Skingrad Mages Guild and Hammer & Tongs signs so that the signs don't go right through them if swinging
  • The player can no longer get stuck between the painting behind the bed and the wall (hung the painting on the wall) and the cupboard in the bedroom will now open in the Odiil farmhouse
  • Grounded numerous chairs, a bookshelf, crates, sacks, a fork at table height but off the table, and moved a crate clipping through the wall in Barthel Gernand's house (Cropsford)
  • Grounded two barrels and a bench, a slightly floating candle, firelogs and two sacks, moved a barrel and chest of drawers out of walls and removed a useless light source outside the visible area in Sakeepa's house (Aleswell)
  • Aligned the door of Shagol gro-Bumph's house (Aleswell) to close a gap at the bottom [*}Grounded a slightly flying candle, stool and broken crate, a noticably flying cupboard and upside-down bed, and moved a load of bread that was way outside the playable area in the Anvil Abandoned House
  • Aligned the front door to close a gap and grounded a sack in Arvena Thelas' house (Anvil)
  • Moved a crate out of the wall, a barrel and holder embedded in the crate and grounded a barrel, two candleholders and a stone chest, and moved several items embedded in the shelves of a bookshelf in Benirus Manor (Anvil)
  • Grounded a chest, attached two sconces to the wall and aligned another half-off it in the Anvil Smithy
  • Grounded three flying chests and two sacks leaning on nothing in the Anvil Castle Dining Hall
  • Grounded several barrels, four sacks and two chests, a table and a candle, attached two sconces to the wall and a lamp sticking out to far, and aligned a misaliged door with a gap in the Anvil Castle Dungeon
  • Moved an off-center flame node in its brazier, two books sticking through their shelf, aligned three misaligned load doors showing visible nothingness, grounded a display case, six benches and three chairs, attached two iron lamps and two paintings to the wall, and deleted a loaf of bread outside the playable area and a bench half-embedded in rock stuffed in an alcove (no good places to move them) in the Anvil Castle Great Hall
  • Attached four iron lamps to the wall, moved a book embedded in its shelf, and grounded a jewellery box, candleholder, chest, and a guard spawn point in the Anvil Castle Private Quarters
  • Attached a painting and sconce to the wall, moved a sack and bowl embedded in their shelf and grounded a counter in the Anvil Castle Royal Quarters
  • Grounded a crate and two barrels in Smuggler's Cove (Anvil)
  • Attached many tapestries to the wall and moved one out of a desk, moved a sack clipping into a bookshelf, and grounded two beds, four candles and a plate of candles in the Anvil Chapel Hall
  • Grounded a slightly flying practice pad, plate of candles, table, chest, barrel and chest of drawers, moved a sack leaning on nothing and moved a mug out of a shelf and a fork hidden inside and pitcher partially inside the table in the Anvil Fighters' Guild
  • Grounded a chest, two sacks, a barrel, a chair and moved a painting not attached to the wall in Gogan's house (Anvil)
  • Grounded a crate and two sacks, moved a shutter embedded in another, a spool in the wall and a sack in a crate, fixed a seethrough underside spool and attached four sconces slightly off their walls in the Anvil Dockside Warehouse
  • Grounded four chairs, a bookshelf and table, aligned two doors showing nothingness beyond, moved up a hidden pitcher, planter and bowl, moved down four unusable chairs whose arms were embedded in the table and attached a chandelier to the celiing in Heinrich Oaken-Hull's house (Anvil)
  • Attached three sconces to the wall in the Anvil Lighthouse
  • Fixed several crates in the Aleswell inn being embedded in each other and other objects
  • Grounded two slightly floating chests and two coffins in the Amelion Family Tomb
  • Grounded two oblique ceramic bowls, a slightly flying candlestick and attached a tapestry to the wall in the Arcane University's Arch-Mage's Tower Council Chambers
  • Moved the Ayleid push block switch in Anutwyll Inner Chambers as it wasn't attached to the wall
  • Fixed several small errors in the Chorrol Fighters Guild: closed a gap underneath the main door, moved a candlestick slightly embedded in a bookshelf, grounded a slightly floating cupboard, attached five hovering sconces to the wall, moved a lamp down whose chain clipped into the floor above, and moved two swords on racks that were always falling off
  • Moved a burnt plank sticking through a stone wall in the destroyed Bruma Mages Guild
  • Fixed the ownership of the door between the Castle Bravil Great Hall and the Private Quarters East Wing being assigned to the Bruma, rather than the Bravil, castle faction
  • Grounded several chests and crates in Bloodmayne Cave
  • Moved a duplicated-in-place clump of Wisp Stalks in Sideways Cave - Hidden Lake
  • Deleted a duplicated-in-place wooden structure on top of the Bravil walls as seen from outside (near the stable bridge)
  • Grounded a sack floating above the table, moved another clipping into the stairs and moved a see-through-underside candle in Agarmir's basement (IC Talos Plaza)
  • Moved a flickery clipping winerack in Silverhome-On-The-Water (Bravil)
  • Aligned over seventy load doors of the various forts which were showing visible gaps of nothingness at the edges
  • Closed several visible gaps of nothingness between the room pieces and the hallway in one of the five Corridors of Dark Salvation sections of Oblivion towers (OblivionRDCitadel01Hall03, OblivionRDCitadel04Hall02 and OblivionRD002Hall01) and the Wayward Knight Oblivion tower (MS13OblivionHall02)
  • Fixed several errors with the Bastion (IC Prison district): closed several gaps of nothingness between the prison cells and the hallway, aligned the stairway so gaps aren't showing between it and the wall, moved the cell doors so that they no longer clip through the wall when open, and fixed the hanging lamp casting light while being unlit
  • Closed a gap between the alcove and floor in Sancre Tor Entry Hall (there are several pixel-wide gaps throughout Sancre Tor that won't get closed as the room pieces don't fit together perfectly)
  • Closed a gap in the floor caused by a misaligned room piece in the Chorrol Castle Dungeons
  • Closed seethrough gaps of nothingness caused by misaligned room pieces, moved a chandelier up that was floating roughly two metres below the ceiling, and moved a wall fixture embedded in the wall in the Bravil Castle Private Quarters East Wing
  • Aligned off-center ceiling lamps embedded in the ceiling buttresses in Amantius Allectus', Gilen Norvalo's, Hagaer's, Hastrel Ottus' (also grounded a candleholder and two candles), Jmhad's, Luronk gro-Glurzog's, Marana Rian's, Pennus Mallius', Ruslan's (also grounded a candleholder), Stantus Varrid's, Surius Afranius' and Trenus Duronius'houses, The All Saints' Inn (IC Temple District), Adrian Decanius' (also grounded a candleholder, table and wine rack), Cyrodin Sintav's (also grounded a candleholder), Dovyn Aren's (also grounded a candleholder), Dul gro-Shug's (also grounded two candleholders), Fathis Ules', the Guardhouse (also grounded a candleholder), Geem Jasaiin's, Herminia Cinna's (also grounded a candleholder), Ida Vlinorman's, Iniel Sintav's, Irene Metrick's, Jastia and Kastus Sintav's (also grounded a candleholder), Lorkmir's, Othrelos', Rajhan's and Tertius Favonius' houses, the King and Queen Tavern (IC Elven Gardens), Imperial Legion HQ and Mess Hall (IC Prison District), Agarmir's, Angelie's, Astinia Atius', Claudius Arcadia's, Dorian's, Dynari Amnis', Helvo Atius', Jakben Imbel's, Ontus Vanin's, Rajiradh's, Samuel Bantien's, Sevarius Atius', Soris Arenim's, Thamriel's (also grounded a candleholder) houses, Umbacano's and Usheeja's houses, The Foaming Flask, The Tiber Septim Hotel (IC Talos Plaza), A Fighting Chance, Divine Elegance, Mystic Emporium, Office of Imperial Commerce, Rindir's Staffs, Slash 'N Smash, The Best Defense, The Feed Bag, The Guilded Carafe, The Main Ingredient (IC Market District), the IC Arcane University Chironasium, Lustratorium, Practice Rooms, Praxographical Center and Mage Quarters, the Bravil Chapel Undercroft, the Bravil, Cheydinhal, Chorrol and Leyawiin Castle Private Quarters
  • Moved a wall-mounted iron torch in the Cheydinhal Chapel Undercroft that wasn't embedded in the wall properly and another in the Cheydinhal Sanctuary Quarters
  • Grounded a chest and two slightly ungrounded chairs in Marinus Catiotus' basement (IC Elven Gardens)
  • Grounded a lectern in the upstairs of the IC Arcane University Chironasium
  • Attached a chandelier to the ceiling (support was about a meter below it) and moved two off-center ceiling lamps in Umbacano's upstairs (IC Talos Plaza)
  • Attached a chandelier to the ceiling in the Leyawiin Castles' Private Quarters
  • Grounded a chest and two barrels in Abandoned Mine
  • Closed some small floor and wall piece gaps in Fort Homestead
  • Closed another gap in the exterior Bravil town walls
  • Closed a gap in one of the curving low stone walls in Bravil
  • The Vilverin campfire will now illuminate the area
  • Changed the names of the Elven Ceremonial Cuirass, Helmet and Shield so that their names don't show only "Elven Ceremonial" in the inventory screen
  • Corrected name of dead Spiddal Sticks: "Spiddal Stick" » "Dead Spiddal Stick" (they are harvestable though dead, but won't gas the player as the living ones do)
  • Corrected plant name "Blood Grass" » "Bloodgrass" which matches the harvested ingredient
  • Changed the game setting sInvalidPickpocket: "You cannot place items in a container while pickpocketing." » "You can only place items of zero weight while pickpocketing." as it was confusing
  • Corrected typos in game settings sNoEatQuestItem: "can not" » "cannot", sCanNotEquipQuestArrows: "can not" » "cannot", sDropEquippedItemWarning: "equiped" » "equipped" and sSaveGameOutOfDiskSpace: "sufficent" » "sufficient"
  • Corrected error in Book4RareGloriesAndLaments | Glories and Laments "nor the were they" » "nor were they"
  • Corrected undeveloped town's name remaining in Fighter's Guild quest journal (FGC10Swamp stage 100) "Sutch" » "Anvil"
  • Corrected typos in dialog 4764E (ImperialCityTopic) "orrery" » "Orrery", 34E12 (MG00Join) "Mages'" » "Mages", BC9E (MS29) "eh?" » "hm?", BC9E (MS29) "eh?" » "huh?", 3D491 (MS04) "in the evening" » "o'clock", 35F4E (VahtecenTopic) "there" » "that there", 38ED7 (ArenaAgronakChoice4) "regiment" » "regimen", 98142 (MS48SalvianWhatHappened) "into the Chapel" » "to the Chapel", 71D4F (Dark00General) "What, is that a" » "What is that... a", 1D24C (RolandJensericTopic) "passed" » "past", 1D23F (MS23) "the vampire" » "a vampire", 7C0A7 (Dark00GeneralNPC) "is upsetting" » "is very upsetting", 26E9C (MQ11BrumaAllies) "you closed" » "you've closed", 18D302 (SkingradTopic) "easy" » "easily", 3FBE0 (MQ15EldamilC2) "a cellar" » "the cellar"
  • Corrected great chapel (city cathedrals) cells' displayed names so that they are "Great Chapel of..." as some were "Chapel of..." and some "The Great Chapel of..."
  • Corrected typo in Thieves' Guild rank 4: "Cat burglar" » "Cat Burglar"
  • Corrected map name "Shrine of Sanguine" » "Sanguine's Shrine" to match all other Daedric shrine names
  • Removed trailing space from map name "Wind Range Camp"
  • Corrected audio for two Nord and Imperial Dark Brotherhood rumors where the Black Horse Courier was being called the "Dark Horse Courier" (the subtitle had already been corrected)
  • Corrected audio and subtitle for Dul gro-Shug indicating he trains Security, whereas he actually trains Light Armor
  • Corrected audio outtake in male Breton Thieves' Guild rumor about Countess Umbranox hiring a new captain
  • Corrected audio outtake in male Redguard generic rumor about Spriggans
  • Fixed a line of Telaendril's dialog (Sanctuary topic) not matching the subtitle (could not just change the text as it was beyond the 150 char. limit)
  • Fixed J'Skar's voice and lipsynch not playing if he is talked to while he is escaping the Bruma Mages Guild






  • v2.1.2 (2007-06-04)


    v2.1.0 (2007-05-31)


    Audited all 67 occupied PalePassWorld worldspace area cells (except for 3,3 due to local map marker engine bug.) Found:
    Doors completely embedded underground: 3 (-1,3 0,4 and 24,11; deleted as they were useless)
    Flying/improperly grounded mushrooms/fungi: 3
    Flying rocks: 3
    Flying shrubs: 5
    Flying trees: 2
    Gaps in walls: 1
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 409
    Harvestable flora partly/completely embedded underground: 12
    Improperly rooted Milk Thistles: 13
    Improperly rooted Motherworts: 3
    Rocks balanced on one point/impossibly balanced: 1
    Rocks completely embedded (hidden) underground: 49
    Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 121
    See-through rocks: 11
    See-through underside trees/large shrubs: 73
    See-through underside columns: 2
    Shelf fungi improperly embedded in tree: 35
    Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 49
    Trees partially/completely embedded in rocks/walls/fences/other trees: 34
    Trees partially/completely embedded underground: 2
    Unnaturally straight/sharp ground texture boundaries: 3
    Walls completely embedded underground: 5 (0,1 and 4 in 0,3; deleted as they could not be exposed without invalidating pathgrids)

    Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far since the last release:
    Ayleid blocks hidden underground: 8
    Buckets sunken in ground (ground texture clipping through): 3
    Butterfly bounding boxes embedded in rocks/ground: 20
    Clumps of Clams out of water: 1
    Cypress Knees embedded in rocks: 8
    Doors completely embedded underground: 1 (24,11; deleted as it was useless)
    Fallen trees embedded in walls/rocks/trees: 33
    Flickery blood decals (semi-embedded): 1
    Floating clumps of Clams: 3
    Flying/improperly grounded mushrooms/fungi: 15
    Flying Alkanets: 3

    Flying Aloe Vera plants: 4
    Flying Arrowroot plants: 1
    Flying Ayleid blocks: 1
    Flying Bergamot: 2
    Flying Blackberry bushes: 1
    Flying braziers/firelogs: 3
    Flying Carrot plants: 13
    Flying Corn stalks: 29
    Flying crates/coffins/barrels/sacks: 9
    Flying Fennel: 1
    Flying Flax: 1
    Flying Foxgloves: 1
    Flying/improperly grounded mushrooms/fungi: 30
    Flying Lavender: 2
    Flying Leek plants: 4
    Flying Mandrakes: 7
    Flying Nightshades: 1
    Flying Potato plants: 4
    Flying rocks: 44 (6 of these were at canopy height)
    Flying shrubs: 49
    Flying Somnalius plants: 2
    Flying stools/chairs/benches: 16
    Flying Strawberry bushes: 27
    Flying trees: 3
    Flying Viper's Bugloss: 4
    Flying X-Markers: 1
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 742
    Harvestable flora partly/completely embedded underground: 38
    Improperly grounded Cypress Knees: 14
    Improperly placed/unsupported fence pieces: 29
    Improperly rooted Alkanets: 14
    Improperly rooted Aloe Vera: 4
    Improperly rooted Arrowroot: 2
    Improperly rooted Bergamot: 114
    Improperly rooted Columbines: 22
    Improperly rooted Fennel: 2
    Improperly rooted Flax: 3
    Improperly rooted Foxgloves: 2
    Improperly rooted Ginseng: 32
    Improperly rooted Goldenrod: 1
    Improperly rooted Lady's Mantle: 2
    Improperly rooted Lady's Smock: 2
    Improperly rooted Lavender: 8
    Improperly rooted Mandrakes: 3
    Improperly rooted Milk Thistles: 24
    Improperly rooted Monkshoods: 9
    Improperly rooted Motherworts: 17
    Improperly rooted Nightshades: 8
    Improperly rooted Nirnroots: 3
    Improperly rooted Tobacco: 3
    Improperly rooted Viper's Bugloss: 164
    Improperly rooted Wormwood: 3
    Lilypads noticably above/below water's surface: 162
    Misc. objects embedded underground: 4 (-2,22) moved up, 1 (-27,6) Ayleid chest; moved up, 1 (-29,11) tent with no bedroll in a hillside; deleted as useless
    Oblivion gate components incorrectly enabled/disabled based on parent state or missing parent: 4
    Other water flora out of water/below surface: 31
    Plates embedded underground: 1
    Rocks balanced on one point/impossibly balanced: 58
    Rocks completely embedded (hidden) underground: 474
    Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 1,390
    See-through rocks: 594
    See-through underside trees/large shrubs: 861
    See-through underside walls/columns/posts: 9
    Shelf fungi improperly embedded in tree: 4
    Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 2,271
    Shrubs partially/completely embedded underground: 19
    Trees partially/completely embedded in rocks/walls/fences/other trees: 536
    Trees partially/completely embedded underground: 81
    Unnaturally straight/sharp ground texture boundaries: 48
    Vines not stuck to walls: 1
    Walls embedded completely in other walls: 1 (-47,-11; deleted as it was a useless component)
    Walls embedded completely underground: 5 (3 in 24,11, one in -44,-9, and 18,-13 a subterranean component of a visible wall; deleted as they could not be exposed without invalidating pathgrids)
    Walls with gaps: 3 (24,11, -28,0 and -3,15)
    Wildlife/NPC spawn points on large rocks or other objects: 4

    v2.0.0 (2007-03-25)



    Corrected the following typos/errors in dialog text:
    (Form ID Topic From " To)
    00020062 MQ07BurdA "vistor" " "visitor" (topic)
    000982BB TG07WhereSkrivva "Skrivva" " "S'Krivva" (topic)
    0002AD75 HaderusGoldwineTopic "Haderus Goldwine" " "Ormellius Goldwine" (topic)
    0004D82A HorseBuyBravil "Antione" " "Antoine"
    000A6584 MS27UmbacanoC2 "hold hold" " "hold"
    001778E2 AdamusPhillidaTopic "vists" " "visits"
    0003570F advancementFG "responsibilty" " "responsibility"
    00022E63 MS37JulienneAmazing "commemerate" " "commemorate"
    0003E0AE AnvilTopic "Morvay's" " "Morvayn's"
    00054021 avmafrenagaia "mafre" " "Mafre"
    0003AB48 bed "accomodations" " "accommodations"
    000983AC TG08BlindMonks "blindess" " "blindness"
    00048915 BravilTopic "Ayelid" " "Ayleid"
    0003C9AB BrumaTopic "desposits" " "deposits"
    00035645 TG03ElvenBust "Methredel" " "Methredhel"
    00024FEC ChorrolTopic "Ancus" " "Ancrus"
    0000C083 contract "from from" " "from"
    0000C0A6 contract "poision" " "poison" (two occurrences)
    000253E1 contract "Vicenti" " "Vicente"
    0006145D contract "Mraaj" " "M'raaj"
    0006145E contract "Sumerset" " "Summerset"
    00025017 CurrentEventsResponses "moreso" " "more so"
    0002873B DarMaTopic "daugher" " "daughter"
    00045F86 Dark04DrethConvo "Sumerset" " "Summerset"
    00086724 Dark19StatueTalk3 "Sumerset" " "Summerset"
    00086732 Dark19StatueTalk3 "Illiac" " "Iliac"
    0002870B DovesiDranTopic "bufoon" " "buffoon"
    00018230 DraconianMadstoneTopic "retreive" " "retrieve"
    000335A6 FawilTopic "tought" " "taught"
    00022E60 GarridansTears "Headquaters" " "Headquarters"
    000038C9 GatherClues "unusal" " "unusual"
    0003E8FB MQ15KathutetC5 "kynsman" " "kinsman"
    00028D67 GlarthirTopic "obscenties" " "obscenities"
    0001E0E9 GOODBYE "forebearance" " "forbearance"
    0003B1D8 GREETING "competiton" " "competition"
    0003D62B GREETING "competiton" " "competition"
    0000A2B8 GREETING "low lifes" " "low-lifes"
    0002FD72 GREETING "Cheydhinhal" " "Cheydinhal"
    00009C7C GREETING "fullfill" " "fulfill"
    000153B3 GREETING "mesage" " "message"
    000B1215 GREETING "Ri'bassa" " "Ri'Bassa"
    0003358C GREETING "Musn't" " "Mustn't"
    0009811E GREETING "Hai-Liurz" " "Hal-Liurz"
    0004D840 GREETING "execellent" " "excellent"
    0004E884 GREETING "Selvan" " "Selvani" (also corrected audio)
    0004767A GREETING "Ra'Jiradh" " "Ra'jiradh"
    0004767C GREETING "Ra'Jiradh" " "Ra'jiradh"
    0004767E GREETING "Ra'Jiradh" " "Ra'jiradh"
    000476A4 GREETING "Ra'jhan" " "Ra'Jhan" (two occurrences)
    00062BEC GREETING "mightest" " "mightiest"
    000475B3 GREETING "Leywiin" " "Leyawiin"
    000479CA GREETING "Ri'zakar" " "Ri'Zakar"
    000982D7 HELLO "cemetary" " "cemetery"
    0018AE76 HELLO "Libray" " "Library"
    0005421B HELLO "You'r" " "Your"
    00015310 TG10GiveBoots "hearby" " "hereby"
    001778D0 MS48IlendA2 "Menian" " "Menien" (two occurrences)
    000092B7 TG03HowToHelp "Hieronymous" " "Hieronymus"
    0004D844 HorseTooMuchChorrol "Cyrodill" " "Cyrodiil"
    00022E8C TG11RejectCowl "eveyone" " "everyone"
    0001FDBC MS08AleronHunt "decending" " "descending"
    00020076 MQ07SpiesResponse "plannning" " "planning"
    00026D51 MQ08ArtifactI "Skeleton's" " "Skeleton"
    0001CE9A DANamiraChoice1 "loathesome" " "loathsome"
    0004F215 HouseBuyBruma "transfered" " "transferred"
    0001CF1B TGPayBloodPrice "hearby" " "hereby"
    0001CF1E TGPayBloodPrice "reassinged" " "reassigned"
    000BB9B5 BedYes "accomodations" " "accommodations"
    000B984E BedYes "accomodate" " "accommodate"
    00189D08 SQ03Continue "eveything" " "everything"
    0018B5B5 Idle "do do" " "to do"
    0004767D ImperialCityTopic "Ra'Jiradh" " "Ra'jiradh"
    000476A5 ImperialCityTopic "Ra'jhan" " "Ra'Jhan" (two occurrences)
    000AEF8D IngredientCollection "accomodated" " "accommodated"
    00035DF3 Dark08FinChoice1A "occassions" " "occasions"
    00003998 JanusHassildorTopic "Hal-Luirz" " "Hal-Liurz."
    000479DE LeyawiinTopic "Khajitt" " "Khajiit"
    000479DE LeyawiinTopic "Khajjit" " "Khajiit"
    000479DF LeyawiinTopic "Khajjit" " "Khajiit"
    0000BE7D LordRugdumphTOPIC "embarassing" " "embarrassing"
    00005677 LucienLachanceTopic "ecstacy" " "ecstasy"
    000352B6 MagesStaff "Elette" " "Eletta"
    00062BD5 MagesGuildTopic "you''ve" " "you've"
    0008C226 MQ15MankarRant "Peryrite's" " "Peryite's"
    00082C8C MS48StartCombatShouts "Menian" " "Menien"
    00082C8D MS48StartCombatShouts "Menian" " "Menien"
    00024E6C MythicDawnTopic "curiousity" " "curiosity"
    000319D6 MS46NewSettlement "daugher" " "daughter"
    0001B947 MS14ChoiceHeard "speciality" " "specialty"
    0002FD9C PurificationTopic "millenia" " "millennia"
    00049950 Question "Guilded" " "Gilded"
    00049955 Question "Guilded" " "Gilded"
    0002B1E7 ReadyForAMatch "commited" " "committed"
    00032EBF INFOGENERAL "Lensi Llharam" " "Llensi Llaram"
    00032EBF INFOGENERAL "forget" " "forgot" (audio didn't match text)
    000624AD INFOGENERAL "irresistably" " "irresistibly"
    0003AAA0 INFOGENERAL "inkeeper" " "innkeeper"
    0003C21D INFOGENERAL "Ah-Mahlz" " "Ah-Malz"
    0003C247 INFOGENERAL "Falus" " "Fadus"
    0004996F INFOGENERAL "Vinivia" " "Vinicia" (also corrected audio)
    00046587 INFOGENERAL "Gilgondrin" " "Gilgondorin"
    00046594 INFOGENERAL "Gilgondrin" " "Gilgondorin"
    0003DFB8 INFOGENERAL "Bugok" " "Bugak"
    0003C1E7 INFOGENERAL "Ralas" " "Relas"
    0003C1EA INFOGENERAL "Feren" " "Felen"
    0003C1F2 INFOGENERAL "March" " "Marc" (also corrected audio)
    000241DC INFOGENERAL "Cyrodill" " "Cyrodiil"
    00035593 ScarTailTopic "inseperable" " "inseparable"
    0001E0B2 SeridurTopic "stangers" " "strangers"
    0004F8C2 MS43StaffTalk "Alvis" " "Alves"
    0004E945 MS39Yes "Nirnoot" " "Nirnroot"
    0002E5CE MS27QuestStart "whatsover" " "whatsoever"
    00035CA3 MS26FileCharges "publically" " "publicly"
    0005143D TG01Armand4 "the the" " "the"
    0001C14D TG01ThievesTest "recuits" " "recruits"
    00026B15 UmbraTOPIC "Irroki" " "Irroke"
    00038A8E SkingradTopicMog01 "Dione" " "Dion"
    00026AC5 WeebumNaTOPIC "Weebum-Na" " "Weebam-Na"
    00014824 TG09AmuseiDeliverMsg "Ancus" " "Ancrus"
    0001FB61 TG11AmuseiDeliverMsg "Othrelo's" " "Othrelos'"
    00034E9D TG03WhereArmand "Cheyhindal" " "Cheydinhal"
    000835F8 MG12TravenWhoInformant "Allias" " "Alias"
    00098199 FGD07Choice3 "Ri'Zikar" " "Ri'Zakar"
    00031C84 MS13KnightsWhy "ocassional" " "occasional"
    000275CA Dark07FinChoice1A "commiting" " "committing"
    0000A233 TG05Yes "seige" " "siege"
    00038AFB BradonLirrianTopic "ashame" " "a shame"
    000488D1 GREETING "marital" " "martial"
    0006A877 MageTalk5 "You're work" " "Your work"
    00036601 MouthofthePanther "its foggy" " "it's foggy" (removed unneeded comma to get around 150 char. limit)
    00022E83 TG11TalkToMillona07 "it's curse" " "its curse"
    0007BA9E TG11TalkToMillona15 "it's new" " "its new"
    0008C221 MQ15MankarRant "How little you understand!" " "How little you understand! You cannot stop Lord Dagon." (audio didn't match text)

    Corrected the following typos/errors in quest stage journal text:
    (Quest ID Stage From " To)
    DAMolagBal 60 "Petiliusis" " "Petilius is"
    DAMolagBal 60 "Petilus" " "Petilius"
    Dark06Wanderer 16 "unsecure" " "insecure"
    Dark06Wanderer 17 "unsecure" " "insecure"
    Dark06Wanderer 25 "supllied" " "supplied"
    Dark07Medicine 15 "posioned" " "posioned"
    Dark07Medicine 20 "Rodericks'" " "Roderick's"
    FGC05Stone 30 "Ayeleid" " "Ayleid"
    FGD02DandD 75 "brough" " "brought"
    FGD05Oreyn 40 "Ayeleid" " "Ayleid"
    FGD08Infiltration 10 "inflitrate" " "infiltrate"
    MG00Join 20 "Teekeus" " "Teekeeus"
    MG03Illusion 10 "Varmori" " "Vamori"
    MG05A 15 "Teeekeeus" " "Teekeeus"
    MG05A 150 "Teeekeeus" " "Teekeeus"
    MG08MagesStaff 20 "Elette" " "Eletta"
    MG09Motives 100 "delievered" " "delivered"
    MG09Motives 20 "Hosidius" " "Hosidus"
    MG09Motives 20 "liason" " "liaison"
    MG09Motives 30 "Hosidius" " "Hosidus"
    MG09Motives 40 "Hosidius" " "Hosidus"
    MG10Vahtacen 20 "Ayelid" " "Ayleid"
    MG10Vahtacen 60 "Ayelid" " "Ayleid"
    MG14Plot 30 "Selenia" " "Selena"
    MQ05 40 "prioprietor" " "proprietor"
    MQ08 10 "identifed" " "identified"
    MS04 10 "Reguard" " "Redguard"
    MS04 40 "temping" " "tempting"
    MS05 72 "Dreamword" " "Dreamworld" (four instances)
    MS05 74 "Dreamword" " "Dreamworld" (four instances)
    MS11 110 "Gelebounre's" " "Gelebourne's"
    MS11 120 "Phylacetary" " "Phylactery"
    MS12 15 "Akiviri" " "Akaviri"
    MS13 200 "occured" " "occurred"
    MS13 60 "Dumner" " "Dunmer"
    MS16B 50 "Chieftan" " "Chieftain"
    MS16B 80 "Chieftan" " "Chieftain"
    MS17 60 "Jirloin" " "Jirolin"
    MS23 80 "Selidur" " "Seridur"
    MS26 50 "gro-Grurzog" " "gro-Glurzog"
    MS26 50 "publically" " "publicly"
    MS37 40 "Phinitas" " "Phintias"
    MS40 80 "Hai-Liurz" " "Hal-Liurz"
    MS45 20 "Vlandhonder" " "Vlanhonder"
    MS91 65 "Windshifter" " "Wind-Shifter"
    MSShadowscale 30 "Cheydinhaal" " "Cheydinhal"
    TG01BestThief 5 "distict" " "district"
    TG03Elven 10 "Cheyhindal" " "Cheydinhal"
    TG03Elven 40 "Hieronymous" " "Hieronymus"
    TG05Misdirection 10 "lockdown" " "lock down"
    TG05Misdirection 10 "seige" " "siege"
    TG06Atonement 8 "Suitors" " "Suitor" ("Lonely Suitor Lodge")
    TG06Atonement 8 "Thievs" " "Thieves"
    TG07Lex 10 "choosen" " "chosen"
    TG08Blind 5 "Apparenlty" " "Apparently"
    TG08Blind 5 "undergound" " "underground"
    TG09BloodPrice 91 "ot MasterThief" " "to Master Thief"
    TG09BloodPrice 91 "recinded" " "rescinded"
    TG10Boots 10 "Ganrendel's" " "Ganredhel's"
    TG10Boots 30 "geneology" " "genealogy" (two instances)
    TG11Heist 10 "Othrelo's" " "Othrelos'"
    TG11Heist 55 "the the Arrow Extrication" " "the Arrow of Extrication"

    Corrected the following typos/errors in books/scrolls/handbills/notes:
    (EditorID | Display Name | From " To)
    AgnarJournal | Agnar's Journal | "childrens'" " "children's", "flaxon" " "flaxen", "sorcerer" " "sorceror"
    Book1CheapBiographyofBarenziahvI | Biography of Barenziah, v 1 | "appropriately-and" " "appropriately -- and"
    Book1CheapBiographyofBarenziahvII | Biography of Barenziah, v 2 | "origin-heiress" " "origin: heiress", "Khajiit" " "Khajiiti"
    Book1CheapBiographyofBarenziahvIII | Biography of Barenziah, v 3 | "that that" " "that the", "friendship-and" " "friendship -- and", "circumstances-supposedly" " "circumstances; supposedly", "Champion-she" " "Champion -- she", "fool-save perhaps Barenziah's -- and" " "fool, save perhaps Barenziah's, and", "could not" " "cannot"
    Book1CheapBriefHistoryoftheEmpirev1 | Brief History of the Empire, v 1 | "Summurset" " "Summerset" [two instances], "defence" " "defense"
    Book1CheapBriefHistoryoftheEmpirev2 | Brief History of the Empire, v 2 | "behaviour" " "behavior", "Summurset" " "Summerset", "Potema. The" " "Potema, the", "unlikely-for" " "unlikely -- for", "that previous" " "that the previous", "conspiracy minded" " "conspiracy-minded"
    Book1CheapBriefHistoryoftheEmpirev4 | Brief History of the Empire, v 4 | "well-practised" " "well-practiced", "endeavours-but" " "endeavors -- but"
    Book1CheapCharterMagesGuild | Mages Guild Charter | "commiting" " "committing"
    Book1CheapGuideAnvil | Guide to Anvil | "Regretably" " "Regrettably", "Quillweave" " "Quill-Weave", "ramshackled" " "ramshackle", "well- ordered" " "well-ordered"
    Book1CheapGuideChorrol | Guide to Chorrol | "gra-Bagrol" " "gra-Bargol", "concotions" " "concoctions", "acccomplished" " "accomplished", "nevers" " "never", "well- traveled" " "well-traveled"
    Book1CheapGuideLeyawiin | Guide to Leyawiin | "Niven" " "Niben", "Annuad" " "Anuad", "Khajitt" " "Khajiit", "Black Comapany" " "Blackwood Company"
    Book1CheapGuideSkingrad | Guide to Skingrad | "hardwork" " "hard work", "drunkeness" " "drunkenness", "HighTown" " "Hightown", "residence are" " "residences are"
    Book1CheapReportDisasterIonith | Report: Disaster at Ionith | "defences" " "defenses", "succesfully" " "successfully", "obtains" " "obtained"
    Book2CommonBeggarPrince | Beggar Prince | "stalking" " "stalked", "it's citizens" " "its citizens"
    Book2CommonBookofDaedra | The Book of Daedra | "mortals souls" " "mortals' souls"
    Book2CommonDarkestDarkness | Darkest Darkness | "Mehrunes Razor" " "Mehrunes' Razor"
    Book2CommonFrontierConquest | Frontier, Conquest | "proto-Cyrodilians" " "proto-Cyrodiils"
    Book2CommonFundamentsofAlchemy | Fundaments of Alchemy | "properites" " "properties", "great Alchemist" " "great Alchemist" [removed double space]
    Book2CommonGalerionTheMystic | Galerion The Mystic | "nonexistant" " "nonexistent", "Summurset" " "Summerset", "Galarion" " "Galerion", "small scale" " "small-scale", "Trechtus's" " "Trechtus'"
    Book2CommonManualArmor | Manual of Armo | "orchish" " "orcish", "from iron" " "of iron", "constant" " "constantly"
    Book2CommonManualArms01 | Manual of Arms | "hammmer" " "hammer", "desirablility" " "desirability", ",however" " ", however"
    Book2CommonManualMixedUnitTactics | Mixed Unit Tactics | "Khajiti"" "Khajiiti" [two instances]
    Book2CommonManualSpellcraft | Manual of Spellcraft | "fledging" " "fledgling", "ArchMagister" " "Archmagister"
    Book2CommonMorrowindImperialProvince | On Morrowind | "Sumerset" " "Summerset"
    Book2CommonOverviewofGodsandWorship | Gods and Worship | "Practioners" " "Practitioners", "gods" " "Gods" [three instances], "This my" " "This is my", Book2CommonRealBarenziahV1 | The Real Barenziah, v 1 | "of daily" " "in daily", "Sym­machu" " "Symmachus", "neighbor" " "neighboring", "aston" " "astonishment", "occa" " "occasions", "dis" " "disguised", "protec" " "protection", "par­ticula" " "particular", "sol" " "soldiers", "threat" " "threatened", "never­theles" " "nevertheless", "alot" " "a lot", "Mournhold-a" " "Mournhold -- a", "attend-and" " "attend -- and", "oath-that" " "oath -- that", "presentable-or" " "presentable -- or", "eyes-before" " "eyes -- before", "reasoned-correctly" " "reasoned -- correctly", "out-that" " "out -- that", "realized-but" " "realized -- but", "Silgrod" " "Silgrad" [two instances]
    Book2CommonRealBarenziahV3 | The Real Barenziah, v 3 | "Mourn" " "Mournhold", "Sym" " "Symmachus", "gen­era" " "general", "prefer-ence" " "preference", "contrib" " "contributing", "emp" " "emptiness", "are like" " "are likely"
    Book2CommonRealBarenziahV4 | The Real Barenziah, v 4 | "vis" " "visits", "forgot" " "forgotten", "hand" " "handsome", "any" " "anything", "for­gotte" " "forgotten", "mar" " "marriage", "weath" " "weathered", "pro" " "produced", "free" " "freedom", "con" " "conversation", "cham-ber" " "chamber", "con­trol" " "controls", "pretence" " "pretense", "aban" " "abandoned", "admantium" " "adamantium", "mas" " "massive", "hold" " "holding", " exis­tenc" " " existence", "suf" " "suffered", "tele" " "teleport", "would I" " "I would"
    Book2CommonRealBarenziahV5 | The Real Barenziah, v 5 | "carven" " "carved", "parlour" " "parlor", "Summurset" " "Summerset", "suddenly he" " "suddenly it", "till when" " "until when", "pretence" " "pretense" [two instances]
    Book2CommonRuinsofKemelZe | Ruins of Kemel-Ze | "carven" " "carved", "golden kind" " "golden king", "Vvardenfel" " "Vvardenfell" [two instances]
    Book2CommonShortLifeUrielSeptim | A Life of Uriel Septim VII | "Publically" " "Publicly", "ruly" " "unruly", "Anabolis's" " "Antabolis'"
    Book2CommonThiefOfVirtue | Thief of Virtue | "a tremble" " "a-tremble", "husbands" " "husband's", "doest" " "dost"
    Book2CommonThievesGuildMythOrMenace | Myth or Menace? | "attempted solve" " "attempted to solve", "thieved" " "thieves", "Nevarine" " "Nerevarine", "it's members" " "its members", "short lived" " "short-lived"
    Book3Valuable2920v11a | 2920, Sun's Dusk (v11) | "shudders" " "shutters"
    Book3Valuable2920v12a | 2920, Evening Star (v12) | "plantlife" " "plant life", "sweeping" " "swept", "behind one" " "into one"
    Book3Valuable2920v3a | 2920, First Seed (v3) | "that Akavir" " "that Akaviri", "the Akavir" " "the Akaviri", "Bodrums" " "Bodrum", "conservatorium" " "conservatorium."
    Book3ValuableArgonianAccountBook2 | The Argonian Account, Book 2 | "grinded" " "ground", "long forgotten" " "long-forgotten"
    Book3ValuableArgonianAccountBook4 | The Argonian Account, Book 4 | "assimiliated" " "assimilated", "uncorrupt" " "incorrupt"
    Book3ValuableAzuraandtheBox | Azura and the Box | "finally truth" " "final truth"
    Book3ValuableDwemerHistory | Dwemer History and Culture | "examing" " "examining", "unlikeable" " "unlikable"
    Book3ValuableFeyfolke | Feyfolken I | "SUNDAS'S" " "SUNDAS'", "Summurset" " ""Summerset" [two instances]
    Book3ValuableFeyfolkenIII | Feyfolken III | "primative" " "primitive", "Thaubad" " "Thaurbad"
    Book3ValuableHistoryOfLockPicking | History of Lock Picking | "wealthly" " "wealthy", "reliablity" " "reliability", "lockmaker's" " "locksmith's", "lofting" " "lifting"
    Book3ValuableMadnessofPelagius | The Madness of Pelagius | "Betony" " "Bretony", "king's" " "king", "Suns Dawn" " "Sun's Dawn" [two instances]
    Book3ValuableMagicFromTheSky | Magic from the Sky | "meteroic" " "meteoric", "reseroirs" " "reservoirs", "Ayelid" " "Ayleid", "Ayleids Wells", "Ayleid Wells"
    Book3ValuablePallav2a | Palla, volume 2 | "Summurset" " "Summerset", "great grandfather" " "great-grandfather", "great grandfather's" " "great-grandfather's"
    Book3ValuablePrincessTalaraV5 | Mystery of Talara, v 5 | "supercedes" " "supersedes", "Princess's" " "Princess'" [two instances]
    Book3ValuableProvincesofTamriel | Provinces of Tamriel | "northeastmost" " "northeasternmost", "Vvardenfel" " "Vvardenfell"
    Book3ValuableTamrielicLore | Tamrielic Lore | "Dark Elven goddess" " "Daedra", "and the goddess" " "and the Daedra", "It is she" " "It is he", "Ring of the Khajiit" " "Ring of Khajiit", "Mehrunes Razor" " "Mehrunes' Razor", "Mehrune's Razor" " "Mehrunes' Razor", "lhas" " "has", "it's wielder" " "its wielder", "wearers" " "wearer's", "Eidelon" " "Eleidon", "sought after" " "sought-after", "to be resist" " "to resist"
    Book3ValuableTheFirmament | The Firmament | "Heartfire" " "Hearthfire", "season" " "Season" [five instances]
    Book3ValuableVarietiesofDaedra | Varieties of Daedra | "and and" " "and", "obsequeous" " "obsequious", "Kymarcher's" " "Kynmarcher's", "Kymarcher" " "Kynmarcher", "temperment" " "temperament"
    Book3ValuableWolfQueenV8 | The Wolf Queen, v 8 | "month long" " "month-long", "Katarish" " "Katariah", "coronated" " "coroneted", "hundred shops" " "hundred ships"
    Book4RareArcanaRestored | Arcana Restored | "havest" " "hast", "wickednesses" " "wickedness", "you" " "thee", "your" " thine", "yourself" " "thyself" [two instances]
    Book4RareBrothersofDarkness | The Brothers of Darkness | "Alimahera's" " "Arlimahera's", "coven-occasionally" " "coven -- occasionally", "be-there" " "be -- there", "Tong-the" " "Tong -- the"
    Book4RareCharterFightersGuildFirstEdition | Fighters Guild History, 1st Ed. | "strategem" " "stratagem", "pauldon and a grieve" " "pauldron and a greave", "Versidae" " "Versidue" [six instances]
    Book4RareCleansingoftheFane | Cleansing of the Fane | "succour" " "succor"
    Book4RareFiveSongsofKingWulfharth | Five Songs of King Wulfharth | "Kogoran" " "Kogoruhn"
    Book4RareFragmentOnArtaeum | Fragment: On Artaeum | "Sumurset" " "Summerset", "counsellors" " "counselors", "Tamrielan" " "Tamrielic", "Summurset" " "Summerset" [three instances]
    Book4RareGloriesAndLaments | Glories and Laments | "tumulus" " "tumultus", "deeping" " "deepening", "Ayelid" " "Ayleid", "owar" " "of war", "those would" " "those who would", "columns and" " "columns and" [removed double space]
    Book4RareHangingGardens | Hanging Gardens | "Aldmeris is" " "Aldmeris are"
    Book4RareLastKingOfAyleids | The Last King of the Ayleids | "Maruhk" " "Marukh", " " " " " [removed double spaces; 24 instances]
    Book4RareOldWays | The Old Ways | "counselled" " "counseled", "counsellors" " "counselors" [two instances]
    Book4RareOriginoftheMagesGuild | Origin of the Mages Guild | "counsellors" " "counselors", "Tamrielan" " "Tamrielic", "Summurset" " "Summerset" [three instances]
    Book4RarePostingoftheHunt | The Posting of the Hunt | "describe explains" " "describe"
    Book4RareRedBookofRiddles | The Red Book of Riddles | "diverse" " "divers"
    Book4RareSancreTor | Remanada | "estrangment" " "estrangement", "ancienttimes" " "ancient times"
    Book4RareWildElves | The Wild Elves "Gwilym" " "Gwylim" [two instances]
    Broadsheet01BlackwoodCompany | A New Guild for Fighters? | "indiscriminant" " "indiscriminate", "person" " "persons"
    Broadsheet01CheydinhalHeirSaved | Cheydinhal Heir Saved! | "offer his aid" " "offer aid" [refers to the player, who may be female]
    Broadsheet01NakedDinner | Pranks Spoils Society Gathering! | "he was" " "the prankster was", 'his own" " "their own", "he realized he" " "they realized they" [all changes refer to the player, who may be female]
    Broadsheet01NightMotherRituals | Night Mother Rituals! | "witnesseses" " "witnesses", "merchant's" " "merchants", "wellfare" " "welfare"
    Broadsheet01PainterSafe | Greatest Painter Safe! | "great living" " "greatest living"
    Broadsheet01PalePass | Pale Pass Discovery! "Jeral" " "Jerall" [two instances]
    Broadsheet01VampireNest | Vampire Nest in the City! | "have one" " "have been one"
    ClutterAnvilShop05 | Handbill | "Fo'c'c'le" " "Fo'c's'le"
    ClutterBravilShop05 | Handbill | "Wizard's" " "Wizards"
    ClutterBrumaShop02 | Handbill | "horse" " "horse's"
    ClutterBrumaShop03 | Handbill | "noisesome" " "noisome"
    ClutterBusiness01 | Letter | "acceptible" " "acceptable"
    ClutterBusiness02 | Letter | "to long" " "too long"
    ClutterChapelBravilMara | Handbill | "spriit" " "spirit"
    ClutterChorrolShop01 | Handbill | "areas" " "area's"
    ClutterICShop03 | Handbill | "a widest" " "the widest"
    ClutterInstructions04 | Note | "privvy" " "privy"
    Dark04BodyNotes | Notes: Captain Montrose | "We're not dealing" " "We're dealing"
    Dark10SpecialCeledaenJournal | The Path of Transcendence | "sit in" " "sat in"
    Dark17Diary | Traitor's Diary | "punge" " "plunge"
    DarkLachanceOrders0 | Dead Drop Orders #3 | "J 'Ghasta" " "J'Ghasta" [six instances]
    DarkLachanceOrders1 | Dead Drop Orders #4 | "J 'Ghasta" " "J'Ghasta"
    DarkLachanceOrders2 | Dead Drop Orders #5 | "and and" " "and"
    DarkLachanceOrders3 | Dead Drop Orders #6 | "forgone" " "foregone"
    DarkLachanceOrders4 | Dead Drop Orders #7 | "J 'Ghasta" " "J'Ghasta"
    FGD01BrenusAstisJournal | Brenus Astis' Journal | "Cyrodiilic" " ""Cyrodilic"
    FGD06ViranusJournal | A Bloody Journal | "forgone" " "foregone"
    HouseChorrolDiningAddonsAreaReceipt | House Dining Upgrade | "addons" " "add-ons"
    HouseChorrolServantsQuartersReceipt | House Servants Quarters | "servants" " "servants'" [also corrected title]
    HouseSkingradServantsQuartersReceipt | House Servants Quarters | "servants" " "servants'" [also corrected title]
    LostBoyCaverns002 | Crumpled piece of paper | "crumpled" " "Crumpled" [title]
    MG06ManualSpellcraft | Manual of Spellcraft | "fledging" " "fledgling"
    MG11NecromancersMoon | Necromancer's Moon | "enternally" " "eternally"
    MG11Note | Hastily Scrawled Note | "Istirius" " "Istirus"
    MQ02CrumpledPinerLetter01 | Crumpled Piece of Paper | "Goods" " "Good"
    MQ05CommentariesV3 | "noviates" " "novitiates", "Mysteriuum" " "Mysterium"
    MQ05CommentariesV4 | Mythic Dawn Commentaries 4 | "dreughs" " "dreugh", "NRN" " "NIRN"
    MS26AudensNote | Ramblings of Audens Avidius | "his" " "their" [refers to the player, who may be female]
    MS29MacabreManifest | Macabre Manifest | "Staute" " "Statue"
    MS37Knightfall | Knightfall | "Jerals" " "Jeralls"
    MS38GlarthirsNotes01 | Glarthir's Notes | "Mondas" " "Morndas"
    MS38GlarthirsNotes02 | Glarthir's Notes | "Maruhkati" " "Marukhati"
    MS39NirnrootMissive | Nirnroot Missive | "Chivius's" " "Chivius'" [four instances]
    MS47AncotarsJournal | Ancotar's Journal | "Empedocles's" " "Empedocles'", "Rains" " "Rain's" [two instances]
    MSFinOldNote | Crumpled Note | "Heartfire" " "Hearthfire"
    SKLxAcrobatics1 | Thief | "wildy" " "wild", "place," " "place;", "been" " "being"
    SKLxAcrobatics2 | A Dance in Fire, v1 | "[[font" " "[font", "St Alessia" " "St. Alessia", "was." " "was:", "scribes" " "scribes'", "Khajiti" " "Khajiiti", "countryside. Past" " "countryside, past"
    SKLxAcrobatics3 | A Dance in Fire, v4 | "Atrius's" " "Atrius'", "Reglius's" " "Reglius'" [two instances]
    SKLxAcrobatics5 | Mystery of Talara, v 1 | "tale end" " "tail end", "it way" " "its way", "caused.[BR]" " "caused.[BR][BR]", "ago."[BR]" " "ago."[BR][BR]"
    SKLxAlchemy1 | A Game at Dinner | "Forward" " "Foreword", "Summurset" " "Summerset", "counsellorship" " "counselorship", "unholiness's" " "unholiness'", "suppliers" " "supplier"
    SKLxAlchemy4 | De Rerum Dirennis | "are stuff" " "are the stuff", "lesser known" " "lesser-known", "great great grandfather" " "great-great-grandfather", "Will O The Wisp" " "Will-O-The-Wisp" [two instances], "Summurset" " "Summerset" [three instances]
    SKLxAlchemy5 | Calcinator Treatise | "noticable" " "noticeable"
    SKLxAlteration1 | Daughter of the Niben | "archetectural" " "architectural", "reconizable" " "recognizable", "Empress's" " "Empress'"
    SKLxArmorer1 | The Armorer's Challenge | "Empress's" " "Empress'"
    SKLxArmorer2 | Last Scabbard of Akrash | "had had" " "had", "particular as" " "particularly as"
    SKLxArmorer3 | Light Armor Repair | "armor," " "armor:", "windows panes" " "windowpanes" "allign" " "align"
    SKLxArmorer4 | Cherim's Heart of Anequina | "in command" " "on command", "principle" " "principal", "Khajiti" " "Khajiiti" [five instances]
    SKLxAthletics1 | The Ransom of Zarek | "by carriage" " "my carriage", "him time" " "him less time"
    SKLxAthletics2 | A Dance in Fire, v3 | "Jurus's" " "Jurus'", "Summurset" " "Summerset", "Breath" " "Breathe", "he were" " "he was"
    SKLxAthletics3 | The Red Kitchen Reader | "that that" " "that"
    SKLxAthletics4 | Beggar | "Futhermore" " 'Furthermore", "taxcollector" " "tax collector", "that that" " "that", "the Lahpyrcopa" " "then Lahpyrcopa", "particular unusual" " "particularly unusual"
    SKLxBlade1 | Words and Philosophy | "than their" " "that their", "interview, responding" " "interview responding", "proven.")." " "proven.")", "him.")." " "him.")", "Summurset" " "Summerset" [two instances]
    SKLxBlade2 | 2920, Morning Star (v1) | "Giovesse" " "Giovese", "an Akavir" " "an Akaviri"
    SKLxBlade3 | Fire and Darkness | "inpractical" " "impractical", "Versidae-Shae" " "Versidue-Shaie" , "murder-for- profit" " "murder-for-profit"
    SKLxBlade4 | Song Of Hrormir | "Evensnow" " "Eversnow", "mayst" " "mayest", "Wherest" " "Wherefore"
    SKLxBlade5 | Battle of Sancre Tor | "resulting" " "resulted"
    SKLxBlock1 | Death Blow of Abernanit | "villiany's" " "villainy's", "cruellest" " "cruelest", "the the" " "the", "absord" " "absorb", "fever glassed" " "fever-glassed"
    SKLxBlock3 | A Dance in Fire, v2 | "labyrinthian" " "labyrinthine", "Jurus's" " "Jurus'", "millennia's" " "millennium's", "minutes time" " "minutes' time", "sharing" " "shared"
    SKLxBlock4 | Warrior | "existance" " "existence", "filligree" " "filigree"
    SKLxBlock5 | The Warp in the West | "unsecure" " "insecure", "wherebouts" " "whereabouts", "Phyrgias" " "Phrygias", "Phygias" " "Phrygias"
    SKLxBlunt3 | Night Falls on Sentinel | "Betony" " "Bretony", "being question" " "being questioned", "surprise. Even" " "surprise, even", "a that" " "o' that"
    SKLxBlunt4 | King | "commited" " "committed", "occurance" " "occurrence", "an simple" " "a simple", "its entire" " "his entire"
    SKLxBlunt5 | Mace Etiquette | "it's path" " "its path"
    SKLxConjuration1 | The Doors of Oblivion | "Nevevarine" " "Nerevarine", "eage[font face=1]r" " "eager"
    SKLxConjuration2 | Liminal Bridges | "infinitessimal" " "infinitesimal", "morpolith" " "morpholith", "morpoliths" " "morpholiths", "circumpenetra- tion" " "circumpenetration" [two instances]
    SKLxConjuration3 | 2920, Hearth Fire (v9) | "ever day" " "every day", "side the" " "side of the", "its their" " "it's their"
    SKLxConjuration4 | "hows" " "how", "Summurset" " "Summerset"
    SKLxDestruction1 | The Horrors of Castle Xyr | "don't know no" " "know no", "garb stands" " "garb, stands", "No thank" " "No, thank", "master Sedura" " "master, Sedura", "Xyr is" " "Xyr, is", "coulda been" " "would be", "We got" " "We have", "fades I'm" " "fades, I'm", "fortitude to" " "fortitude against", "ever day" " "every day", "ashlander" " "Ashlander" [three instances], "been round" " "been 'round", "crystalized" " "crystallized", "expotentially" " "exponentially", "similiar" " "similar", "ANANA/IACHILLA" " "ANARA/IACHILLA" [two instances], "Anana/Iachilla" " "Anara/Iachilla", "torchs" " "torches", "mage" " "mage.", "Horrors" " "Horror" [title]
    SKLxDestruction2 | Response to Bero's Speech | "heresay" " "hearsay", "megalomaniac" " "megalomaniacal", "spell matters" " "spell matter", "Destruction, is" " "Destruction is"
    SKLxDestruction3 | A Hypothetical Treachery | "labyrinthian" " "labyrinthine"
    SKLxHandtoHand1 | Immortal Blood | "commiting" " "committing", "Sumurset" " "Summerset"
    SKLxHandtoHand2 | The Wolf Queen, v 2 | "whose" " "whom", "Vhokken idea" " "Vhokken's idea", "it's isn't" " "it isn't"
    SKLxHandtoHand4 | Way of the Exposed Palm | "pugiliists" " "pugilists, "equiplibrium" " "equilibrium", "concentrateded" " "concentrated"
    SKLxHandtoHand5 | Master Zoaraym's Tale | "Omathan" " "Omothan"
    SKLxHeavyArmor2 | 2920, MidYear (v6) | "a two weeks" " "a two week", "clan" " "clad", "idea opportunity" " "ideal opportunity", "wonderous" " "wondrous", "Juilek. "Is" " "Juilek, "is", "word that" " "word of"
    SKLxHeavyArmor3 | Chimarvamidium | "Barif has" " "Barif had", "it's meaning" " "its meaning", "collection, which" " "collection which"
    SKLxHeavyArmor4 | How Orsinium Passed to Orcs | "emisary" " "emissary", "Your try" " "You try", "Berylth" " "Berylith" [four instances]
    SKLxHeavyArmor5 | History of the Fighters Guild | "strategem" " "stratagem", "pauldon and a grieve" " "paulrdon and a greave", "Versidae" " "Versidue" [six instances]
    SKLxIllusion1 | The Wolf Queen, v 3 | "choses" " "chooses", "will dead" " "will be dead", "few months" " "few months'"
    SKLxIllusion2 | The Argonian Account, Book 3 | "viscuous" " "viscous", "sympathesized" " "sympathized"
    SKLxIllusion3 | Incident in Necrom | "combatter" " "combattant", "questors" " "questers"
    SKLxIllusion4 | Palla, volume 1 | "Tendixus's" " "Tendixus'", "poured" " "pored", "be young" " "be a young"
    SKLxIllusion5 | Mystery of Talara, v 4 | "learned her" " "learned from her", "Emperor the late king your brother" " "Emperor that the late king, your brother,"
    SKLxLightArmor1 | The Rear Guard | "a apple" " "an apple"
    SKLxLightArmor2 | Ice and Chitin | "was would" " "would", "warlords'" " "warchiefs'"
    SKLxLightArmor3 | Lord Jornibret's Last Dance | "It 'twas" " "'Twas"
    SKLxLightArmor4 | The Refugees | "brined" " "briny", "Dishelved" " "Disheveled", "grieves" " "greaves", "Kaltos's" " "Kaltos'", "phastasm" " "phantasm", "from the Doomed" " "for the Doomed"
    SKLxLightArmor5 | Rislav The Righteous | "Sungard" " "Sunguard", "version of king" " "version of the king"
    SKLxMarksman1 | The Gold Ribbon of Merit | "bolts" " "arrows", "bolt" " "arrow"
    SKLxMarksman2 | A Dance in Fire, v5 | "Summurset" " "Summerset", "bolt" " "arrow", "Smoken" " "Smoke and"
    SKLxMarksman5 | The Black Arrow, v 2 | "at it" " "as it"
    SKLxMercantile1 | The Buying Game | "Summurset" " "Summerset", "all, you" " "all; you", "open- mindedness" " "open-mindedness", "shop. Even" " "shop, even"
    SKLxMercantile2 | The Wolf Queen, v 4 | "Antiochus's" " "Antiochus'", "great great great great great granduncle" " "great-great-great-great-great-granduncle", "stain" " "strain", "splitting" " "spitting", "Artaeum. The" " "Artaeum, the"
    SKLxMercantile4 | A Dance in Fire, v6 | "Summurset" " "Summerset", "addendums" " "addenda", "Valenwood war" " "Valenwood's war", "Summurset" " "Summerset", "Jurus's" " "Jurus'"
    SKLxMercantile5 | A Dance in Fire, v 7 | "I'm said" " "I said", "Summurset" " "Summerset"
    SKLxMysticism2 | 2920, Sun's Dawn (v2) | "Summurset" " "Summerset" [two instances], "waves" " "waved", "hold worthless" " "holds worthless"
    SKLxMysticism4 | Before the Ages of Man | "understaoo" " "understood", "Dysnasty" " "Dynasty", "indepenent" " "independent", "Vvardenfel" " "Vvardenfell", "Cyrodill" " "Cyrodiil", "the their" " "their", "settleed" " "settled", "sorceror" " "sorcerer", "settled in" " "settled in" [removed double space]
    SKLxMysticism5 | Souls, Black and White | "necromatic" " "necromnatic", "has demonstrated" " "have demonstrated"
    SKLxRestoration1 | Withershins | "everything" " "every time", "censors" " "censers", "wellworn" " "well-worn", "headress" " "headdress", "sachel" " "satchel"
    SKLxRestoration2 | Notes on Racial Phylogeny | "only their" " "only in their", "but their" " "but in their", "troglophile" " "limnophilic"
    SKLxRestoration4 | 2920, Rain's Hand (v4) | Rain's Hand: "Summurset" " "Summerset" [three instances], "censors" " "censers", "Akavir" " "Akaviri" [two instances]
    SKLxRestoration5 | Mystery of Talara, v 2 | "was long" " "was a long", "a ways" " "a way", "Lets" " "Let's"
    SKLxSecurity2 | The Wolf Queen, v 1 | "Magnus's" " "Magnus'", "Tamrilean" " "Tamrielic", "Cyrodiilic" " "Cyrodilic"
    SKLxSecurity3 | Proper Lock Design | "villianous" " "villainous", "it's" " "its"
    SKLxSecurity4 | Advances in Lock Picking | "spings" " "springs"
    SKLxSecurity5 | Surfeit of Thieves | "that that there" " "that they", "St Eadnua" " "St. Eadnua", "in time" " "to time"
    SKLxSneak1 | The Wolf Queen, v 6 | "the war may not permit it" " "thought the war may not have permitted it"
    SKLxSneak2 | 2920, Last Seed (v8) | "Gilderdale" " "Gilverdale"
    SKLxSneak3 | Sacred Witness | "priveleged" " "privileged"
    SKLxSneak4 | Legend of Krately House | "MINESTES" " "MINISTES" [six instances], "Minestes" " "Ministes" [two instances], "superstitians" " "superstitions", "SILANUS" " "SILENUS", "supersitionalist" " "superstitionalist", "piece" " "pieces"
    SKLxSneak5 | Purloined Shadows | "survival" " "survive", "their head" " "their heads"
    SKLxSpeechcraft1 | Biography of the Wolf Queen | "midst the" " "midst of the", "month long" " "month-long"
    SKLxSpeechcraft2 | The Wolf Queen, v 5 | "Yokunda" " "Yokuda", "days" " "days'"
    SKLxSpeechcraft3 | 2920, Second Seed (v5) | "neivous" " "nervous"
    SKLxSpeechcraft4 | The Wolf Queen, v 7 | "bath" " "bathe", "He had been" " "He has been"
    TG01AmantiusDiary | Amantius Allectus' Diary | "exhorbitant" " "exorbitant", "is still" " "is as still"
    TG02TaxRecord | Waterfront Tax Records | "Kastay" " 'Kastav"
    TG04ElderScrollsHistory | Divining the Elder Scrolls | "Scolls" " "Scrolls"
    TG05HrormirsNotes | Fragment: Song of Hrormir | "Wherest" " "Wherefore"
    TG07ForgedListCandidates | Forged List of Candidates | "unqualifed" " "unqualified"
    TG07SealedForgedList | Sealed Forged Candidate List | "unqualifed" " "unqualified"
    TG08BlindPriests | Pension of the Ancestor Moth | "nuture" " "nurture" [two instances], "geneology" " "genealogy", "wonderous" " "wondrous", "priviledge" " "privilege", "demenses" " "demesnes", "geneologies" " "genealogies", "longer," " "longer"
    TG08InvestigateGrayCowl | Instructions: the Gray Cowl | "weild" " "wield"
    TG10JakbenFamilyHistory | Imbel Genealogy | "Vardenfell" " "Vvardenfell" [two instances]
    TG11HeistPlan | Plan for the Big Heist | "to to" " "to"
    TG11TaxRecord | Waterfront Tax Records | "Kastay" " 'Kastav"
    VilverinJournal | Dirty Scroll | "khajiit" " "Khajiit"
    VilverinLetter | Undelivered Letter | "cemetary" " "cemetery"

    Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far since the last release:
    Ayleid blocks embedded underground: 4
    Banners not attached to walls: 2
    Broken columns embedded underground/in rocks/other columns: 5
    Broken crates embedded underground: 1
    Butterfly bounding boxes partially embedded underground: 3
    Clumps of Clams out of water: 4
    Clumps of Clams completely embedded (hidden) in rocks: 1
    Cobwebs embedded (hidden) in rocks: 1
    Corpse clips not attached to hanging rope/rope not attached: 2
    Cypress Knees embedded in rocks: 6
    Fallen trees embedded in walls/rocks/trees: 14
    Floating clumps of Clams: 46
    Floating skulls: 1
    Flying Aloe Vera plants: 4
    Flying Arrowroots: 2
    Flying Ayleid blocks: 1
    Flying Bergamot: 3
    Flying Blackberry bushes: 1
    Flying Carrot plants: 5
    Flying barrels: 6
    Flying buckets: 4
    Flying crates: 1
    Flying firelogs: 2
    Flying ivy (not attached to wall): 2
    Flying Lavender: 1
    Flying/improperly grounded mushrooms/fungi: 32
    Flying Mandrakes: 21
    Flying Monkshoods: 2
    Flying Motherworts: 3
    Flying rocks: 41
    Flying rope spools:
    Flying shrubs: 71
    Flying signs (not attached to post): 11
    Flying St. Jahn's Wort: 1
    Flying stools/chairs/benches: 7
    Flying Strawberry bushes: 10
    Flying Tiger Lilies: 1
    Flying trees: 7
    Flying Viper's Bugloss: 2
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 303
    Harvestable flora partly/completely embedded underground: 22
    Improperly grounded candles: 2
    Improperly grounded barrels/crates/carts: 15
    Improperly grounded bedrolls: 3
    Improperly grounded Cypress Knees: 16
    Improperly grounded obelisks: 1
    Improperly placed/unsupported fence pieces: 31
    Improperly rooted Alkanets: 8
    Improperly rooted Aloe Vera plants: 2
    Improperly rooted Arrowroot: 5
    Improperly rooted Bergamot: 89
    Improperly rooted Columbines: 1
    Improperly rooted Fennel: 2
    Improperly rooted Flax: 2
    Improperly rooted Foxgloves: 5
    Improperly rooted Ginseng: 3
    Improperly rooted Lavender: 3
    Improperly rooted Mandrakes: 2
    Improperly rooted Monkshoods: 5
    Improperly rooted Motherworts: 18
    Improperly rooted Nightshades: 4
    Improperly rooted Nirnroots: 1
    Improperly rooted Viper's Bugloss: 319
    Lilypads noticably above/below water's surface: 155
    Oblivion gate components incorrectly enabled/disabled based on parent state or missing parent: 2
    Rocks balanced on one point/impossibly balanced: 53
    Rocks completely embedded (hidden) underground: 277
    Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 1,032
    Sacred Lotus below water's surface: 22
    See-through deck components: 2
    See-through rocks: 413
    See-through underside trees/large shrubs: 179
    See-through underside columns/posts/wall components: 7
    Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 1,542
    Shrubs partially/completely embedded underground: 13
    Skulls partially embedded in rocks: 1
    Trees partially/completely embedded in rocks/walls/fences/other trees: 191
    Trees partially/completely embedded underground: 82
    Unnaturally straight/sharp ground texture boundaries: 48
    Water Hyacinths out of water/below surface: 7
    Wildlife/NPC spawn points embedded underground: 3 (-3,26, -55,-9 and -57,0)
    Wildlife/NPC spawn points on large rocks or other objects: 2 (on cell load they are rendered before the rock and can thus drop into it and be trapped)
    Yarn(?) completely hidden underground: 1

    Progress: Total playable cells=5,284, cells checked=1,407, cells remaining=3,877
    Graphical map of audited cells
    (thanks to Wormheart for this)

    v1.7.1 (2007-02-08)


    v1.7.0 (2007-02-01)


    Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far:
    Floating clumps of Clams: 9
    Flying firelogs: 1
    Floating jewellery: 1
    Flying/improperly grounded mushrooms/fungi: 17
    Flying Pumpkin plants: 1
    Flying Strawberry Bushes: 1
    Flying Tomato plants: 1
    Flying Watermelon plants: 1
    Flying Viper's Bugloss: 1
    Flying shrubs: 13
    Flying signs (not attached to post): 1
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 99
    Harvestable flora partly/completely embedded underground: 20
    Improperly grounded stall: 1
    Improperly rooted Columbine: 2
    Improperly rooted Lady's Mantle: 2
    Improperly rooted Lavender: 1
    Improperly rooted Milk Thistles: 15
    Improperly rooted Monkshood: 5
    Improperly rooted Viper's Bugloss: 170
    Missing fenceposts/unsupported fence: 1
    See-through underside trees/large shrubs: 81
    Rocks completely embedded (hidden) underground: 125
    Rocks balanced on one point/impossibly balanced: 10
    Rocks partially/completely embedded in walls/logs/fences or completely embedded in other rocks: 113
    Rocks embedded in trees: 29
    See-through rocks: 176
    See-through stone walls: 1
    Flying rocks: 10
    Flying statues: 1
    Shrubs partially/completely embedded in rocks/walls/logs/fences: 211
    Shrubs partially embedded in trees: 85
    Shrubs partially/completely embedded underground: 5
    Fallen trees embedded in walls/rocks/trees: 2
    Fallen trees completely embedded (hidden) underground: 1
    Improperly grounded Cypress Knees: 27
    Cypress Knees embedded in rocks: 8
    Trees partially/completely embedded in rocks/walls/other trees: 30
    Trees partially/completely embedded underground: 4

    Progress: Total playable cells=5,195, cells checked=731, cells remaining=4,464

    v1.6.1 (2006-12-11)

    v1.6.0 (2006-12-10)


    Started a comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas.
    Found and fixed so far:
    NPC's embedded underground: 1 (Boldon, Kvatch encampment)
    Enemies embedded underground: 3 (Goblins in 12,35)
    Flying baskets: 1
    Flying/improperly grounded buckets: 15
    Flying candles: 1
    Flying chests: 3
    Flying coffins: 2
    Flying crates: 8
    Flying cupboards: 1
    Flying barrels: 17
    Flying hay bales: 1
    Flying stools/chairs/benches: 7
    Flying tables/lecterns: 4
    Flying bedrolls: 1
    Flying statues: 1
    See-through underside tents: 1
    Missing fenceposts/unsupported fence: 1
    Crates embedded in rocks: 1
    Tent pegs embedded (hidden) in the ground: 4
    Fire pit frames embedded in the ground: 2
    Plates embedded in the ground: 1
    Skeletons sunken into stone: 1
    Gaps in stone walls: 1
    See-through underside walls: 2
    Vinyard cart with wheels embedded in rock roadway: 1
    Vinyard cart with wheels not touching the ground (and a bucket): 2
    Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 589
    Harvestable flora partly/completely embedded underground: 105
    Non-harvestable/dead flora partly/completely embedded underground: 3
    Flying/floating rocks: 96
    Rocks embedded in trees: 94
    Rocks completely embedded (hidden) underground: 600
    Rocks partially/completely embedded in walls/logs/fences or completely embedded in other rocks: 577
    See-through rocks: 284
    Rocks balanced on one point/impossibly balanced: 99
    Floating/flying Ayleid blocks: 5
    See-through Ayleid blocks: 2
    Ayleid blocks embedded underground: 1
    Flying trees: 10
    Fallen trees embedded in walls/rocks/trees: 10
    See-through underside trees/large shrubs: 389
    Trees partially/completely embedded in rocks/walls/other trees: 111
    Trees partially/completely embedded underground: 19
    Improperly grounded Cypress Knees: 30
    Flying/improperly grounded mushrooms/fungi: 143
    Flying shelf fungi (not attached to tree): 3
    Flying Nightshades: 1
    Flying Viper's Bugloss: 18
    Improperly rooted Viper's Bugloss: 390
    Flying Alkanets: 5
    Improperly rooted Alkanets: 10
    Improperly rooted Aloe Vera: 1
    Improperly rooted Carrot plants: 10
    Improperly rooted Columbine: 10
    Improperly rooted Flax: 1
    Improperly rooted Monkshoods: 49
    Improperly rooted Lavender: 6
    Improperly rooted Lady's Smock: 1
    Improperly rooted Milk Thistles: 72
    Improperly rooted Motherworts: 32
    Improperly rooted Nightshades: 6
    Improperly rooted Radish plants: 4
    Improperly rooted St. John's Wort: 9
    Flying Arrowroots: 2
    Flying Bergamot: 12
    Improperly rooted Bergamot: 236
    Flying Corn Stalks: 2
    Flying Dragon's Tongue: 1
    Flying Flax: 3
    Flying Grape Vines: 6
    Flying Lady's Smock: 3
    Flying Lavender: 2
    Flying Lettuce plants: 10
    Flying Milk Thistles: 5
    Flying Monkshood: 8
    Flying Motherworts: 5
    Flying Primrose: 6
    Flying Radish plants: 6
    Flying Somnalius: 1
    Flying St. John's Wort: 1
    Flying Strawberry Bushes: 5
    Flying Tiger Lilies: 1
    Flying Tomato plants: 3
    Flying Wheat sheaves: 4
    Floating underwater Lady's Smock: 1
    Flying shrubs: 141
    Shrubs partially/completely embedded in rocks/walls/logs/fences: 881
    Shrubs partially/completely embedded underground: 29
    Shrubs partially embedded in trees: 171
    Floating clumps of Clams: 29
    Clumps of Clams out of water: 3
    Clumps of Clams embedded underground: 1
    Lilypads noticably above/below water's surface: 415
    Sunken underwater Sacred Lotus: 12
    Sunken underwater Water Hyacinth: 40
    Backwards-flowing waterfall components: 1

    v1.5.1 (2006-10-15)

    v1.5.0 (2006-10-07)

    v1.4.0 (2006-09-04)

    v1.3.0 (2006-08-15)

    v1.2.1 (2006-08-02)

    v1.2.0 (2006-08-01)

    v1.1.0 (2006-07-10)

    v1.0.0 First Release. (2006-07-02)